AI Insights · Timothy · January 2022
Top 5 Physics Puzzle Games on iOS in Sweden - Q4 2021
Discover the performance trends of the top 5 physics puzzle games on iOS in Sweden during Q4 2021, including insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 physics puzzle games on iOS in Sweden displayed varied performance trends in terms of downloads, revenue, and active users. Here's an overview of their performance, based on data from Sensor Tower.
Trapper 3D by SUPERSONIC STUDIOS LTD experienced a noticeable decline in weekly downloads, starting from 5.2K in mid-October and dropping to just 287 by the end of December. The weekly revenue for this game remained relatively low, peaking at $60 in late October and showing minimal gains thereafter. Weekly active users also saw a significant decrease, from 4.2K in mid-October to 1.6K by the end of the year.
Angry Birds 2 by Rovio Entertainment Oyj showed a steady performance with weekly downloads fluctuating modestly, peaking at 2.9K in mid-October and ending the quarter at 2.4K. Weekly revenue remained fairly consistent, with a high of approximately $7.4K in mid-October and stabilizing around $5.6K by the end of December. The game maintained a robust weekly active user base, starting at 30.1K and ending at 39.2K.
Pull the Pin by Popcore GmbH saw a significant increase in weekly downloads, peaking at 8.2K in early November, but later fluctuated and ended at 2.2K by the end of December. The game generated a modest revenue increase, reaching $48 in mid-December. Weekly active users also varied, starting at 136 in late September, peaking at 24.9K in early November, and ending the quarter at 7.5K.
Love Balls by Lion Studios had fluctuating weekly downloads, with a peak of 1.8K in early November and ending at 620 by the end of December. The revenue for Love Balls remained relatively low, peaking at $73 in early November. Weekly active users showed a peak of 5.8K in early November, gradually declining to 2.3K by the end of the quarter.
Bazooka Boy by SUPERSONIC STUDIOS LTD had consistent weekly downloads, peaking at 1.3K in late October and ending at 428 by the end of December. The game did not generate significant revenue during this period. Weekly active users showed a peak of 2.8K in early November, declining to 1.4K by the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower.